Pre-classic
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Pre-classic was the initial development phase of Minecraft, in which the very basic mechanics and elements of the game were developed, tested and improved over the period of less than a week – from May 10–16, 2009. It was not originally released to the public, but it is now playable via the launcher.
Versions[edit | edit source]
Available in the launcher. | |
Unavailable in the launcher but direct proof exists. | |
No direct proof exists. |
Version | Release date and time | Notes |
---|---|---|
mc-161648 | May 16, 2009, 14:48 UTC | Possibly Classic 0.0.1a; changed the version number format if so. This is also the version that fartron suggested a build count, which would later become the version info that was present until Beta 1.8. "dock, fartron, Jrsquee: I've uploaded a new version that fixed the mouse lag for me." "put in a build count or something so i can tell if it loaded the new one"[1] |
mc-161625 | May 16, 2009, 14:25 UTC | A couple of issues with this version reported by the three testers were low sensitivity, unplayable FPS, invert not working, and textures missing. "dock, fartron: New version, reload the page."[1] |
mc-161616 | May 16, 2009, 14:16 UTC | Mouse code changes, likely because of dock having mouse issues. "dock, fartron: There's a new version up."[1] |
mc-161607 | May 16, 2009, 14:07 UTC | Made the game run in the Java applet; game is now "Minecraft Alpha"; first private testing. "minecraft alpha is available."[1] |
rd-161348 | May 16, 2009, 11:48 UTC | Saplings. |
rd-160052 | May 15, 2009, 22:52 UTC | Dirt, stone, planks, particles, and full screen. |
rd-20090515 | May 14, 2009 | Trying to download this version ends up downloading rd-161348. Level generation is now more natural. |
rd-132328 | May 13, 2009, 21:28 UTC | Humans have been added. |
rd-132211 | May 13, 2009, 20:11 UTC | The earliest archived version of Minecraft. Block placing and breaking have been added. Apparently ez had tested versions since this build. |
rd-132151 | May 13, 2009, 19:51 UTC | "i'll update tiles chunks the player first, and force a full update upon game start"[2] |
Cave game tech test | May 13, 2009. 16:51 UTC | The earliest version with any solid proof, which would be the video. Speaking of which, was recorded at approximately 17:00. "hmm, I wonder if I could make a vid of this" Notch would share the video about 50 minutes later. "ok, the quality is still crap until the processing finishes, but"[2] |
Pre-CGTT 20090513-1648 | May 13, 2009, 16:48 UTC | "I managed to force it to do as I want now. 72 fps, 288 chunk updates per second"[2] |
Pre-CGTT 20090513-1641 | May 13, 2009, 16:41 UTC | "I made it only update two chunks per frame maximum, and it's very slow"[2] |
Pre-CGTT 20090513-1408 | May 13, 2009, 12:08 UTC | "100 ms lag spikes make the game unplayable right now, and they happen every time a block changes.. soo.. :-\"[2] |
Pre-CGTT 20090513-1351 | May 13, 2009, 11:51 UTC | "wait, I think I did my math wrong here somewhere. 3 terabytes of ram?"[2] |
Pre-CGTT 20090512 | May 12, 2009 | "i was trying to narrow down a performance issue last night."[2] |
Pre-CGTT Initial Test | May 10, 2009 | Minecraft development begins under a temporary name, Cave Game. "under development since about May 10, 2009."[3] |
References[edit | edit source]
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